Python for Kids - A Playful Introduction to Programming. Python is a powerful, expressive programming language that’s easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that’s no fun for anyone. Featuring original artwork by Miran Lipovača. Full color, over 344 pages.
Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side.
Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and “Mr. Stick Man Races for the Exit”—a platform game with jumps, animation, and much more.
As you strike out on your programming adventure, you’ll learn how to:
- Use fundamental data structures like lists, tuples, and maps
- Organize and reuse your code with functions and modules
- Use control structures like loops and conditional statements
- Draw shapes and patterns with Python’s turtle module
- Create games, animations, and other graphical wonders with tkinter
Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming.
About the Author Jason Briggs has been a programmer since the age of eight, when he first learned BASIC on a Radio Shack TRS-80. Since then he has written software professionally as a developer and systems architect and served as Contributing Editor for Java Developer's Journal. His articles have appeared in JavaWorld, ONJava and ONLamp. Python for Kids is his first book.
Python for Kids A Playful Introduction to Programming
Table of Contents
About the Author and Technical Reviewers
Part I: Learning to Program
Chapter 1: Not All Snakes Slither
Chapter 2: Calculations and Variables
Chapter 3: Strings, Lists, Tuples, and Maps
Chapter 4: Drawing with Turtles
Chapter 5: Asking Questions with if and else
Chapter 6: Going Loopy
Chapter 7: Recycling Your Code with Functions and Modules
Chapter 8: How to Use Classes and Objects
Chapter 9: Python’s Built-In Functions
Chapter 10: Useful Python Modules
Chapter 11: More Turtle Graphics
Chapter 12: Using tkinter for Better Graphics
Part II: Bounce!
Chapter 13: Beginning Your First Game: Bounce!
Chapter 14: Finishing Your First Game: Bounce!
Part III: Mr. Stick Man Races for the Exit
Chapter 15: Creating Graphics for the Mr. Stick Man Game
Chapter 16: Developing the Mr. Stick Man Game
Chapter 17: Creating Mr. Stick Man
Chapter 18: Completing the Mr. Stick Man Game
Afterword: Where to Go from Here
Appendix: Python Keywords
View the Index (PDF)
View the detailed Table of Contents (PDF)
Download Chapter 4 "Drawing with Turtles" (PDF)
Download the sample code from the book (ZIP)
Download the solutions to programming puzzles (PDF)
Shipping rates Australia wide and New Zealand
- How do I estimate shipping for my order?
- Add products in the shopping cart and head to the checkout page to estimate the shipping.
Unless expressly agreed otherwise with you, we will not commence delivery of an order until we have received cleared payment of the purchase price in full.
All orders placed before 11 am AEST (Monday to Friday) will ordinarily be processed on the same day.
We will endeavour to ship the Products by the applicable time indicated on the website, but all times are indicative only. All shipping times are dispatch times only, and actual delivery dates will depend on the shipping method chosen, delivery address and delivery service provider.
Note- Please make a note during purchase if you require any item urgently. However we cannot guarantee that we will be able to comply with any request.
*Go to Australia post delivery time calculation to get various Australia post service in your area please use our shipping postcode Thomastown, 3074 as the "from" address - https://auspost.com.au/parcels-mail/delivery-times.html?ilink=tools-open-deliv-times.
We ship all products throughout mainland Australia, Tasmania and New Zealand - Including Darwin, Melbourne, Sydney, Tasmania, Adelaide, Brisbane, Perth, all metro and regional areas but do not deliver to areas in Australia where the Australia Post delivery network is not available.
Check Express shipping delivery coverage area at - http://auspost.com.au/parcels-mail/delivery-areas.html
Receipt of deliveries
Deliveries to post office boxes are not permitted where delivery is by courier. If delivery is by courier and nobody is available at the delivery address to accept delivery when delivery is attempted then the courier may either:
- leave the relevant parcel at the unattended address (the courier will do so if specified in your delivery requirements); or
- re-attempt delivery at a later time or date, in which case we may charge you an additional re-delivery fee.
Note that if a delivery is left unattended at the shipping address and is subsequently stolen then the theft is your responsibility, not ours.
Payment & Security
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.